Asset Resources

I have found a variety of accessible and free assets that I think would work well with my project.

Procedural Nature Pack Vol.1

(PurePolygons, 2019) (Figure 16)

I thought I could use the water and foliage assets from this pack for my own project, as it matches the forest/ river aesthetic which I intend to create. I also think this could give me a lot of creative flexibility as it uses branches and stems to create unique structures.

ANIMAL VARIETY PACK in Characters

(Protofactor Inc, 2018) (Figure 17)

Nice Assortment of 5 animals to populate your projects.

I can use animal blueprints and animations to bring life to my scene and add more depth and natural elements such as animal life. This also matches the forest theme.

Scanned Poplar and Aspen Forest with Seasons

(Tirido, 2017) (Figure 18)

Here are some more tree/ foliage packs which I could use, this is a good pack as it includes different assets based on seasons, so I can create a winter, autumn, spring, or summer scene.

Nature Package in Environments 

(SilverTm, 2020) (Figure 19)

This is a beautiful pack and the assets are fairly new, as it has recently been added for free to the Unreal Marketplace. The quality is very high and it looks very realistic and visually appealing.

Water Materials in Materials

(Tharlevfx, 2018) (Figure 20)

I thought this pack would be beneficial as I do intend on adding water to my scene, maybe as a river or a lake. This pack gives me some interesting water materials.

Realistic Forest Pack

(DigitalTris, 2020) (Figure 21)

I have previously used this before in other projects, therefore I am comfortable using this pack. I think they are very beautiful trees and look stunning in the light and fog.

Megascans Goddess Temple 

(Megascans, Goddess Temple) (Figure 22)

This pack appealed to me a lot due to the warm lighting, as it creates a sense of comfort and a soft lighting effect which I can incorporate into my scene.

Arch Vis Polish Pack #2

(Marshall, 2018) (Figure 23)

This also follows the soft lighting theme and allows me to add more depth to the project.

Japanese shrine tower 

(Kensaku, 2015) (Figure 24)

Here is a temple that I found on Sketchfab, although does not have any materials, therefore giving me an opportunity to create my own texture maps.

Japanese Temple

(Galaxxxy, 2018) (Figure 25)

This is a very high-quality temple also found on Sketchfab and would complement my scene nicely, following that Japanese architecture style.

Japanese Torii Gate

(Virmani, 2018) (Figure 26)

This gate could add a smaller, and more impactful touch to the artifact, as it is not too big and can be used to accentuate certain areas of the scene.

“Japanese Torii Gate” by Sahir Virmani is licensed under Creative Commons Attribution. https://skfb.ly/6RISt To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.

Japanese Temple

(Pathak, 2018) (Figure 27)

This temple is subtle, yet bold enough to be a key element to the scene. Focusing on Japanese architecture, this model will bring a lot of detail and personality to the scene.

“Japanese Temple” by Jainesh Pathak is licensed under Creative Commons Attribution. https://skfb.ly/6Twyt To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.

How to use diffuse, height, and albedo maps? 

(Kaisellgren, 2016)

(Figure 28)

(Figure 29) Here is a picture of the temple rendered in realtime in the Unreal Engine, with the materials and texture maps plugged in.

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