Figure 1. Process of Japanese Shrine scene by Tomáš Březík
Figure 2. Japanese Shrine rendered image by Tomáš Březík
Figure 3. Screenshot from mood board by Paige Gregory
Figure 4. Screenshot from mood board by Paige Gregory
Figure 5. Italian Village post-processing by James Brisnehan
Figure 6. Operation Claymore render by Adam Rzatkowski
Figure 7. Scene render screenshot from Ghost of Tsushima
Figure 8. Scene render screenshot from Ghost of Tsushima
Figure 9. Scene render screenshot from Ghost of Tsushima
Figure 10. Scene render screenshot from Ghost of Tsushima
Figure 11. Screenshot from a scene in House of Flying Daggers
Figure 12. CG texturing workflow process
Figure 13. Screenshot of the LinkedIn Learning course
Figure 14. Certificate of Course Completion
Figure 15. Screenshot of Blender’s official tutorials on their website
Figure 16. Screenshot of the Procedural Nature Pack
Figure 17. Screenshot of the Animal Variety Pack
Figure 18. Screenshot of the Scanned Poplar and Aspen Forest with Seasons Pack
Figure 19. Screenshot of the Nature Package in Environments Pack
Figure 20. Screenshot of the Water Materials in Materials Pack
Figure 21. Screenshot of the Realistic Forest Pack
Figure 22. Screenshot of the Megascans Goddess Temple Pack
Figure 23. Screenshot of the Arch Vis Polish Pack #2
Figure 24. Screenshot of the Japanese shrine tower model
Figure 25. Screenshot of the Japanese Temple 3D model
Figure 26. Screenshot of the Japanese Torii Gate model
Figure 27. Screenshot of a Japanese Temple 3D model
Figure 28. Screenshot of the texture maps I did not use
Figure 29. Screenshot of the Temple 3D model in Unreal
Figure 30. Notebook Sketches
Figure 31. Notebook Sketches
Figure 32. Notebook Sketches
Figure 33. Lanterns inspiration
Figure 34. Temple inspiration
Figure 35. Japanese arch inspiration
Figure 36. Temple at night inspiration
Figure 37. Forest inspiration
Figure 38. Lantern inspiration
Figure 39. Hanging lantern sketch
Figure 40. Water lantern sketch
Figure 41. Floor lantern sketch
Figure 42. Floating lantern reference
Figure 43. Hanging lantern reference
Figure 44. Floor lantern reference
Figure 45. Screenshot of material nodes in Unreal
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