Table of Figures

Figure 1. Process of Japanese Shrine scene by Tomáš Březík

Figure 2. Japanese Shrine rendered image by Tomáš Březík

Figure 3. Screenshot from mood board by Paige Gregory

Figure 4. Screenshot from mood board by Paige Gregory

Figure 5. Italian Village post-processing by  James Brisnehan

Figure 6.  Operation Claymore render by Adam Rzatkowski

Figure 7. Scene render screenshot from Ghost of Tsushima

Figure 8. Scene render screenshot from Ghost of Tsushima

Figure 9. Scene render screenshot from Ghost of Tsushima

Figure 10. Scene render screenshot from Ghost of Tsushima

Figure 11. Screenshot from a scene in House of Flying Daggers

Figure 12. CG texturing workflow process

Figure 13. Screenshot of the LinkedIn Learning course

Figure 14. Certificate of Course Completion

Figure 15. Screenshot of Blender’s official tutorials on their website

Figure 16. Screenshot of the Procedural Nature Pack

Figure 17. Screenshot of the Animal Variety Pack

Figure 18. Screenshot of the Scanned Poplar and Aspen Forest with Seasons Pack

Figure 19. Screenshot of the Nature Package in Environments Pack

Figure 20. Screenshot of the Water Materials in Materials Pack

Figure 21. Screenshot of the Realistic Forest Pack

Figure 22. Screenshot of the Megascans Goddess Temple Pack

Figure 23. Screenshot of the Arch Vis Polish Pack #2

Figure 24. Screenshot of the Japanese shrine tower model

Figure 25. Screenshot of the Japanese Temple 3D model

Figure 26. Screenshot of the Japanese Torii Gate model

Figure 27. Screenshot of a Japanese Temple 3D model

Figure 28. Screenshot of the texture maps I did not use

Figure 29. Screenshot of the Temple 3D model in Unreal

Figure 30. Notebook Sketches

Figure 31. Notebook Sketches

Figure 32. Notebook Sketches

Figure 33. Lanterns inspiration

Figure 34. Temple inspiration

Figure 35. Japanese arch inspiration

Figure 36. Temple at night inspiration

Figure 37. Forest inspiration

Figure 38. Lantern inspiration

Figure 39. Hanging lantern sketch

Figure 40. Water lantern sketch

Figure 41. Floor lantern sketch

Figure 42. Floating lantern reference

Figure 43. Hanging lantern reference

Figure 44. Floor lantern reference

Figure 45. Screenshot of material nodes in Unreal

 

 

 

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